American Poolplayers Association (APA) 8-Ball Game Rules
General
Description - 8-Ball is
played with a cue ball and normal rack of fifteen (15)
object balls. The purpose of this game is for one player to
pocket the solid balls numbered from 1 to 7 or the striped
balls numbered from 9 to 15, and then marking and pocketing
the 8-ball before his opponent. Choice of balls to be
pocketed is made by the player legally pocketing the first
ball of the game.
1. Lag - Method used to start a match.
Players simultaneously shoot a ball from behind the head
string, banking it off the foot rail and back to the head of
the table. Striking the side rails or any pocket results in
loss of the lag. The closest ball to the head rail wins. It
is permissible to strike the head rail. If the lagged balls
make contact during the lag, lag over.
2. Racking - All balls should be frozen
(touching) as tightly as possible. Balls are racked with the
front ball on the foot spot and the 8-ball in the center. The
breaking player may request and receive a rerack.
3. Breaking -
Players must break from behind the head string. To be a
legal break, the head ball or second ball must be struck
first and at least four balls must be driven to the rails or
a ball must be pocketed. The cue ball may not be shot into a
rail before the rack. An attempt to break does not count
unless the rack is broken as above. Otherwise, the balls are
reracked and rebroken by the same player. A rack not legally
broken, but resulting in a scratch or a foul, will be
reracked and broken by the opposite player. THE RACK MUST BE
STRUCK BEFORE A FOUL CAN OCCUR. Breaking safe or soft is not
allowed. The League Operator may make judgments and issue
penalties to teams and players who are not breaking hard.
Breaking just hard enough to comply with this rule is not a
guarantee against penalties. Remember, break as hard as you
can with control.
4. After the Break
- Various circumstances can occur upon completion of the
break. They are:
a. A foul on a legal
break results in ball-in-hand behind the head string and the
incoming player may shoot any ball outside the head string
(see diagram of table in Team Manual for explanation).
A ball that's dead center or "out" is playable. If it is
"in", the ball is not playable. It is up to the opponent to
call the cue ball "in" before it is shot. (See Team Manual
for a more complete explanation.)
b. No balls are
pocketed and it is the other player's turn.
c. The 8-ball is
pocketed. This is a win, unless the player scratches, in
which case he loses.
d. One ball is
pocketed, it is still the breaker's turn and he continues
shooting the category of balls he just made.
e. One ball of each
category is pocketed. The breaker has his choice of balls.
He may shoot any ball, except the 8-ball, and each pocketed
ball counts. If he makes one of each category on his second
shot, he still has an "open table." If he misses on his
second shot, his opponent has an "open table." "Open
table" means a player can shoot a combination involving a
stripe and a solid and whichever he makes, without
committing a foul, would be his category.
f. If two balls of
one category and one ball of the other category are
pocketed, it is the shooter's choice just as in "e" above.
g. Occasionally it
occurs that a player mistakenly starts shooting the wrong
category of balls. Although it is sportsmanlike for the
sitting player to remind the shooting player that he is
about to foul by shooting the wrong category of balls, it is
not a requirement for him to do so. Once the shooter has hit
the wrong category of balls, the foul has occurred whether
the ball is pocketed or not. If the ball is pocketed, it is
permissible, though not recommended, that the sitting player
allow the shooting player to continue shooting his balls in
until he feels inclined to call the foul. The shooting
player can escape penalty by quietly realizing his error and
returning to shoot the correct category of balls and legally
contacting one of them before his opponent calls foul, or by
finishing off the wrong category of balls and legally
contacting the 8-ball prior to his opponent calling a foul.
In other words, the sitting player must call the foul before
the shooter returns to the correct category and legally
contacts one or before the shooter pockets the remaining
balls of the wrong category and legally contacts the 8-ball.
Before any foul has occurred, the shooter also may avoid
penalty by asking the sitting player which category of balls
he has. The sitting player must tell him the truth.
5. Combination Shots
- Combination shots are legal, but striking the correct ball
first is required except in an "open table" situation. The
8-ball is not neutral. A player is credited with all balls
he legally pockets. When a player does not pocket one of his
balls but pockets an opponent's ball, he loses his turn. The
opponent gets credit for the pocketed ball. No pocketedball
is ever spotted.
6. Balls on the Floor
- If the 8-ball is knocked on the floor, it is loss of game.
Object balls knocked on the floor are spotted. If the spot
is taken, the ball is placed on a line directly behind the
spot as close as possible. Knocking a ball other than the
cue ball on the floor is not a foul. It might occur that a
player pockets his ball while simultaneously knocking
another ball on the floor. In this situation, it is still
his turn and the ball is not spotted until he misses. If the
ball on the floor is one ofthe shooter's balls, it is
spotted when the shooter has
pocketed all of his other balls or misses.
7. Pocketed Balls
- Balls must remain in a pocket to be legal. If a ball goes
in a pocket, but bounces back onto the playing surface, it
is not considered pocketed. If it is the 8-ball, it is not
considered either a win or loss. If it
is the cue ball, it is not considered a scratch.
8. One Foot on the
Floor - While shooting, at least one foot must be on
the floor at all times if a bridge is available. There is no
foul-simply stop the shooter and hand him the bridge. League
Management cannot guarantee the presence of bridges and some
Host Locations may not have them.
9. Fouls - If
any of the following fouls are committed, the penalty is
ball-in-hand for the incoming player. Make certain you have
ball-in-hand before you touch the cue ball by confirming
with your opponent. Ball-in-hand
means you are allowed to place the cue ball anywhere
on the table (with the exception of fouls on the break which
result in ball-in-hand behind the head string) and shoot any
of your balls (or the 8, if all of your category of balls
have been pocketed). Even after having addressed the cue
ball, a player may, if not satisfied with the placement,
make further adjustments with the hand, cue stick or any
other reasonable piece of equipment. A foul may be called
only if the player fouls while actually stroking the cue
ball, meaning a double hit of the cue ball (sometimes called
double clutching). The ball-in-hand rule penalizes a player
for an error. Without this rule, a player could benefit by
accidentally or
purposely scratching or otherwise fouling. ONLY
THE PLAYER OR THE COACH MAY OFFICIALLY CALL A FOUL although
anyone may suggest to the player or the coach that a foul
should be called. THESE ARE THE ONLY FOULS
RESULTING IN BALL-IN-HAND:
a. Anytime the cue
ball goes in a pocket, on the floor, or otherwise ends up
off the playing surface.
b. Failure to hit
your object ball first. (A player who is shooting stripes
must hit a striped ball first.) The shooter has the
advantage in these situations unless his opponent has asked
an outside party to watch the hit. Protect yourself. If you
think your opponent is attempting a shot that could result
in a bad hit, get someone to watch the shot before he
starts shooting. Teams involved in repeatedly calling bad
hits without outside party verification may be subject to
penalty points for disruptive unsportsmanlike behavior.
c. Failure to hit a
rail after contact. A sentence that should answer many
questions is: "Any ball (including the cue ball) must go to
a rail AFTER LEGAL contact." A pocketed ball counts as a
rail.
d. The object ball is
frozen to a rail and the player is contemplating playing a
"safety." In order for the "frozen ball" rule to be in
effect, the opponent must declare the ball frozen and the
player should verify. Once it is agreed the ball is frozen
the player must drive the object ball to another rail (of
course, it could hit another ball, which in turn hits a
rail) or drive the cue ball to a rail after it touches the
object ball. If the latter method of safety is
chosen the player should be sure to obviously strike the
object ball first. If the cue ball strikes the rail first or
appears to hit both the rail and ball simultaneously, it is
a foul unless either the cue ball or object ball went to
some other rail.
e. It is a foul to
jump a cue ball over another ball by purposely miscuing it
up in the air. Accidental miscuing is not a foul unless
other rules in this section are violated.
f. Receiving illegal
aid (coaching from person(s) other than the coach) during
your turn at the table. It is not considered illegal aid to
remind a player to mark the pocket when shooting the
8-ball, or to tell a player a foul has occurred. Anyone may
do so.
g. Causing movement
of the cue ball, even accidentally, is a foul. It is not a
foul to accidentally move any other balls (including the
8-ball) unless, while shooting, a player moves a ball and it
in turn strikes the cue ball. Even dropping the chalk on the
cue ball is a foul. Any balls moved accidentally during a
shot must be replaced by the opponent after the shot is over
and all balls have stopped rolling. If it occurs before the
shot, it must be replaced by the opponent before the shot is
taken.
h. If the cue ball
does not touch anything during a shot.
i. The player or his
coach (during a coaching time- out) may place the cue ball
in a ball-in-hand situation. The same rule regarding placing
the cue ball applies to the coach as applies to the
player. If the player, or coach fouls in the process of
placing the cue ball, it will be ball-in-hand for the
opponent. Therefore, it should be the player's choice if he
wishes to place the cue ball or allow his coach to do so.
j. Use caution when
picking up or placing the cue ball in a ball-in-hand
situation. The cue ball is always alive. If the cue ball, or
the hand holding it or moving it, touches another ball it is
a cue ball foul and your opponent has ball-in-hand. Be
especially careful when picking up or placing the cue ball
in a tight spot.
10. There are various ways
to lose:
a. Your opponent
pockets his numerical group and legally pockets the 8-ball.
b. You pocket the 8-ball
out of turn or knock it on the floor.
c. You pocket the
8-ball in the wrong pocket or fail to properly mark the
pocket.
d. You foul the cue
ball and then pocket the 8-ball.
e. When playing the
8-ball, you scratch.
Note: A player attempting to shoot the 8-ball but missing it
has fouled, resulting in ball-in-hand for his opponent. This is NOT
loss of game.
f. A game is forfeited if
you alter the course of the 8-ball or the cue ball in a game losing
situation.
11. How to Win:
A player has won the game when all the balls of his numerical group
have been pocketed and he has legally pocketed the 8-ball in a properly
marked pocket without scratching. To properly mark the pocket, a
coaster or some other reasonable object, not chalk, must be placed next
to the pocket the 8-ball is intended to enter. Both teams may use the
same marker. Only one marker should be on the table. If the marker is
already at the intended pocket from a previous attempt or game, it is
not necessary for the shooter to touch it, pick it up or reposition it.
Note: You cannot play the 8-ball while simultaneously playing the last
ball of your category. The 8-ball must be a separate shot.